Message ID | 20250117160103.2193408-1-adrian.freihofer@siemens.com |
---|---|
State | Superseded |
Headers | show |
Series | [v2] sdk-manual: extensible.rst: devtool ide-sdk improve | expand |
Hi Adrian, On Fri Jan 17, 2025 at 5:01 PM CET, Adrian Freihofer via lists.yoctoproject.org wrote: > The devtool ide-sdk section is reformulated to be independent of the > eSDK installer. In fact, ide-sdk does not even support the execution > of an installer-based setup. > This reformulation is also a preparation for moving the devtool > documentation to a dedicated devtool section which is independent from > the eSDK documentation. > It should be clarified that devtool ide-sdk starts the SDK directly > from the bitbake environment. It is therefore an alternative to > bitbake -c populate_sdk_ext and installing an SDK installer. > > A warning is added that explains some workarounds for some nasty > behavior of VSCode when running it in a bitbake environment. > > Signed-off-by: Adrian Freihofer <adrian.freihofer@siemens.com> > --- > documentation/sdk-manual/extensible.rst | 214 +++++++++++++++++------- > 1 file changed, 153 insertions(+), 61 deletions(-) > > diff --git a/documentation/sdk-manual/extensible.rst b/documentation/sdk-manual/extensible.rst > index 1cb1bb47c2c..3033f0bc365 100644 > --- a/documentation/sdk-manual/extensible.rst > +++ b/documentation/sdk-manual/extensible.rst > @@ -178,7 +178,7 @@ Running the Extensible SDK Environment Setup Script > Once you have the SDK installed, you must run the SDK environment setup > script before you can actually use the SDK. > > -When using a SDK directly in a Yocto build, you will find the script in > +When using an SDK directly in a Yocto build, you will find the script in > ``tmp/deploy/images/qemux86-64/`` in your :term:`Build Directory`. > > When using a standalone SDK installer, this setup script resides in > @@ -622,28 +622,91 @@ command: > decide you do not want to proceed with your work. If you do use this > command, realize that the source tree is preserved. > > -``devtool ide-sdk`` configures IDEs for the extensible SDK > ----------------------------------------------------------- > +``devtool ide-sdk`` configures IDEs and bootstraps SDKs > +------------------------------------------------------- > > -``devtool ide-sdk`` automatically configures IDEs to use the extensible SDK. > -To make sure that all parts of the extensible SDK required by the generated > -IDE configuration are available, ``devtool ide-sdk`` uses BitBake in the > -background to bootstrap the extensible SDK. > +The ``devtool ide-sdk`` command can provide an IDE configuration for IDEs for The second "for" could be replaced by "when" to avoid the double "for" > +working on the source code of one or more recipes. > +Depending on the programming language, and the build system used by the recipe, > +the tools required for cross-development and remote debugging are different. > +For example: > > -The extensible SDK supports two different development modes. > -``devtool ide-sdk`` supports both of them: > +- A C/C++ project usually uses CMake or Meson. > > -#. *Modified mode*: > +- A Python project uses setuptools or one of its successors. > + > +- A Rust project uses Cargo. > + > +Also, the IDE plugins needed for the integration of a build system with the > +IDE and the corresponding settings are usually specific to these build-systems. > +To hide all these details from the user, ``devtool ide-sdk`` does two things: > + > +- It generates any kind of SDK needed for cross-development and remote > + debugging of the specified recipes. > + > +- It generates the configuration for the IDE (and the IDE plugins) for using > + the cross-toolchain and remote debugging tools provided by the SDK directly > + from the IDE. > + > +For supported build systems the configurations generated by ``devtool ide-sdk`` > +combine the advantages of the ``devtool modify`` based workflow > +(see :ref:`using_devtool`) with the advantages of the simple Environment Setup > +script based workflow (see :ref:`running_the_ext_sdk_env`) provided by Yocto's > +SDK or eSDK: > + > +- The source code of the recipe is in the workspace created by > + ``devtool modify`` or ``devtool add``. > + Using ``devtool build``, ``devtool build-image``, > + ``devtool deploy-target`` or ``bitbake`` is possible. > + Also ``devtool ide-sdk`` can be used to update the SDK and the IDE > + configuration at any time. > > - By default ``devtool ide-sdk`` generates IDE configurations for recipes in > - workspaces created by ``devtool modify`` or ``devtool add`` as described in > - :ref:`using_devtool`. This mode creates IDE configurations with support for > - advanced features, such as deploying the binaries to the remote target > - device and performing remote debugging sessions. The generated IDE > - configurations use the per recipe sysroots as Bitbake does internally. > +- ``devtool ide-sdk`` aims to support multiple programming languages and > + multiple IDEs natively. "Natively" means that the IDE is configured to call > + the build tool (e.g. ``cmake`` or ``meson``) directly. This has several > + advantages. > + First of all, it is usually much faster to call for example ``cmake`` than > + ``devtool build``. > + It also allows to benefit from the very good integration that IDEs like > + VSCode offer for tools like CMake or GDB. > + > + However, supporting many programming languages and multiple > + IDEs is quite an elaborate and constantly evolving thing. Support for IDEs > + is therefore implemented as plugins. Plugins can also be provided by > + optional layers. > > - In order to use the tool, a few settings are needed. As a starting example, > - the following lines of code can be added to the ``local.conf`` file:: > +So much about the introduction to the default mode of ``devtool sdk-ide`` which > +is called the "modified" mode because it uses the workspace created by > +``devtool modify`` and the per recipe :term:`Sysroots <Sysroot>` of bitbake. s/bitbake/BitBake/ (occurrences below too) > + > +For some recipes and use cases, this default behavior of ``devtool ide-sdk`` > +with full devtool and bitbake integration might not be suitable. s/devtool/``devtool``/ (occurrences below too) > +To offer full feature parity with the SDK and the eSDK, ``devtool ide-sdk`` has > +a second mode called "shared" mode. > +If ``devtool ide-sdk`` is called with the ``--mode=shared`` option, it > +bootstraps an SDK directly from the bitbake environment, which offers the same > +Environment Setup script as described in :ref:`running_the_ext_sdk_env`. > +In addition to the (e)SDK installer-based setup, the IDE gets configured > +to use the shared :term:`Sysroots <Sysroot>` and the tools from the SDK. > +``devtool ide-sdk --mode=shared`` is basically a wrapper for the setup of the > +extensible SDK as described in :ref:`setting_up_ext_sdk_in_build`. > + > +The use of ``devtool ide-sdk`` is an alternative to using one of the SDK > +installers. > +``devtool ide-sdk`` allows the creation of SDKs that offer all the > +functionality of the SDK and the eSDK installers. Compared to the installers, > +however, the SDK created with ``devtool ide-sdk`` is much more flexible. > +For example, it is very easy to change the :term:`MACHINE` in the > +``local.conf`` file, update the layer meta data and then regenerate the SDK. > + > +Let's take a look at an example of how to use ``devtool ide-sdk`` in each of > +the two modes: > + > +#. *Modified mode*: > + > + In order to use the ``devtool ide-sdk``, a few settings are needed. As a > + starting example, the following lines of code can be added to the > + ``local.conf`` file:: > > # Build the companion debug file system > IMAGE_GEN_DEBUGFS = "1" > @@ -675,9 +738,13 @@ The extensible SDK supports two different development modes. > > $ devtool ide-sdk my-recipe core-image-minimal --target root@192.168.7.2 > > - The command requires an image recipe (``core-image-minimal`` for this example) > - that is used to create the SDK. This firmware image should also be installed > - on the target device. It is possible to pass multiple package recipes. > + The command requires an image recipe (``core-image-minimal`` for this > + example) that is used to create the SDK. > + This firmware image should also be installed on the target device. > + It is possible to pass multiple package recipes:: > + > + $ devtool ide-sdk my-recipe-1 my-recipe-2 core-image-minimal --target root@192.168.7.2 > + > ``devtool ide-sdk`` tries to create an IDE configuration for all package > recipes. > > @@ -687,9 +754,9 @@ The extensible SDK supports two different development modes. > > For example, a CMake preset is created for a recipe that inherits > :ref:`ref-classes-cmake`. In the case of VSCode, CMake presets are supported > - by the CMake Tools plugin. This is an example of how the build > - configuration used by ``bitbake`` is exported to an IDE configuration that > - gives exactly the same build results. > + by the CMake Tools plugin. This is an example of how the build configuration > + used by ``bitbake`` is exported to an IDE configuration that gives exactly > + the same build results. > > Support for remote debugging with seamless integration into the IDE is > important for a cross-SDK. ``devtool ide-sdk`` automatically generates the > @@ -702,23 +769,54 @@ The extensible SDK supports two different development modes. > running on the target device, it is essential that the image built by > ``devtool ide-sdk`` is running on the target device. > > - ``devtool ide-sdk`` aims to support multiple programming languages and > - multiple IDEs natively. "Natively" means that the IDE is configured to call > - the build tool (e.g. CMake or Meson) directly. This has several advantages. > - First of all, it is much faster than ``devtool build``, but it also allows > - to use the very good integration of tools like CMake or GDB in VSCode and > - other IDEs. However, supporting many programming languages and multiple > - IDEs is quite an elaborate and constantly evolving thing. Support for IDEs > - is therefore implemented as plugins. Plugins can also be provided by > - optional layers. > - > The default IDE is VSCode. Some hints about using VSCode: > > - - To work on the source code of a recipe an instance of VSCode is started in > - the recipe's workspace. Example:: > + - VSCode can be used to work on the BitBake recipes or the application > + source code. > + Usually there is one instance of VSCode running in the folder where the > + BitBake recipes are. This instance has the > + `Yocto Project BitBake plugin <https://marketplace.visualstudio.com/items?itemName=yocto-project.yocto-bitbake>`_ > + running. > + > + .. warning:: > + > + Some VSCode plugins (Python, BitBake and others) need a reasonable > + configuration to work as expected. Otherwise, some plugins try to > + index the build directory of BitBake, which keeps your system quite > + busy until an out of memory exception stops this nonsense. > + Other plugins, such as the BitBake plugin, do not behave as expected. > + > + To work around such issues, the ``oe-init-build-env`` script creates > + an initial ``.vscode/settings.json`` file if ``code`` can be found > + and the ``.vscode`` folder does not yet exist. > + It is best to run ``oe-init-build-env`` once before starting VSCode. > + An alternative approach is to use a build folder outside the layers, > + e.g. ``oe-init-build-env ../build``. > + > + The BitBake plugin also offers to create devtool workspaces and run > + ``devtool ide-sdk`` with a few mouse clicks. > + Of course, issuing commands in the terminal works as well. > + > + - To work on the source code of a recipe another instance of VSCode is > + started in the recipe's workspace. Example:: > > code build/workspace/sources/my-recipe > > + This instance of VSCode uses plugins that are useful for the development > + of the application. ``devtool ide-sdk`` generates the necessary > + ``extensions.json``, ``settings.json``, ``tasks.json``and ``launch.json`` > + configuration files for all the involved plugins. > + > + When the source code folder present in the workspace folder is opened in > + VSCode for the first time, a pop-up message recommends installing the > + required plugins. > + After accepting the installation of the plugins, working with the source > + code or some debugging tasks should work as usual with VSCode. > + > + Starting the VSCode instances in the recipe workspace folders can also be > + done by a mouse click on the recipe workspaces in the first VSCode > + instance. > + > - To work with CMake press ``Ctrl + Shift + p``, type ``cmake``. This will > show some possible commands like selecting a CMake preset, compiling or > running CTest. > @@ -731,10 +829,9 @@ The extensible SDK supports two different development modes. > show some possible commands like compiling or executing the unit tests. > > A note on running cross-compiled unit tests on the host: Meson enables > - support for QEMU user-mode by default. It is expected that the execution > - of the unit tests from the IDE will work easily without any additional > - steps, provided that the code is suitable for execution on the host > - machine. > + support for QEMU user mode by default. It is expected that the execution > + of the unit tests from the IDE will work without any additional steps, > + given that the code is suitable for the execution on the host machine. > > - For the deployment to the target device, just press ``Ctrl + Shift + p``, > type ``task``. Select ``install && deploy-target``. > @@ -745,23 +842,23 @@ The extensible SDK supports two different development modes. > selected. After selecting one of the generated configurations, press the > "play" button. > > - Starting a remote debugging session automatically initiates the deployment > - to the target device. If this is not desired, the > + Starting a remote debugging session automatically initiates the > + deployment to the target device. If this is not desired, the > ``"dependsOn": ["install && deploy-target...]`` parameter of the tasks > with ``"label": "gdbserver start...`` can be removed from the > ``tasks.json`` file. > > - VSCode supports GDB with many different setups and configurations for many > - different use cases. However, most of these setups have some limitations > - when it comes to cross-development, support only a few target > + VSCode supports GDB with many different setups and configurations for > + many different use cases. However, most of these setups have some > + limitations when it comes to cross-development, support only a few target > architectures or require a high performance target device. Therefore > ``devtool ide-sdk`` supports the classic, generic setup with GDB on the > development host and gdbserver on the target device. > > Roughly summarized, this means: > > - - The binaries are copied via SSH to the remote target device by a script > - referred by ``tasks.json``. > + - The binaries are copied via SSH to the remote target device by a > + script referred by ``tasks.json``. > > - gdbserver is started on the remote target device via SSH by a script > referred by ``tasks.json``. > @@ -863,16 +960,9 @@ The extensible SDK supports two different development modes. > > #. *Shared sysroots mode* > > - For some recipes and use cases a per-recipe sysroot based SDK is not > - suitable. Optionally ``devtool ide-sdk`` configures the IDE to use the > - toolchain provided by the extensible SDK as described in > - :ref:`running_the_ext_sdk_env`. ``devtool ide-sdk --mode=shared`` is > - basically a wrapper for the setup of the extensible SDK as described in > - :ref:`setting_up_ext_sdk_in_build`. The IDE gets a configuration to use the > - shared sysroots. > - > - Creating a SDK with shared sysroots that contains all the dependencies needed > - to work with ``my-recipe`` is possible with the following example command:: > + Creating an SDK with shared :term:`Sysroots <Sysroot>` that contains all the > + dependencies needed to work with ``my-recipe`` is possible with the following > + example command:: > > $ devtool ide-sdk --mode=shared my-recipe > > @@ -886,12 +976,14 @@ The extensible SDK supports two different development modes. > echo "project(foo VERSION 1.0)" > kit-test/CMakeLists.txt > code kit-test > > - If there is a CMake project in the workspace, cross-compilation is supported: > + If there is a CMake project in the workspace, cross-compilation is > + supported: > > - Press ``Ctrl + Shift + P``, type ``CMake: Scan for Kits`` > - Press ``Ctrl + Shift + P``, type ``CMake: Select a Kit`` > > - Finally most of the features provided by CMake and the IDE should be available. > + Finally most of the features provided by CMake and the IDE should be > + available. > > Other IDEs than VSCode are supported as well. However, > ``devtool ide-sdk --mode=shared --ide=none my-recipe`` is currently > @@ -1512,10 +1604,10 @@ can simply be executed directly:: > > $ bitbake curl-native > # Add newly built native items to native sysroot > - $ bitbake build-sysroots -c build_native_sysroot > + $ bitbake build-:term:`Sysroots <Sysroot>` -c build_native_sysroot I think this was added by error, same for below > $ bitbake mesa > # Add newly built target items to target sysroot > - $ bitbake build-sysroots -c build_target_sysroot > + $ bitbake build-:term:`Sysroots <Sysroot>` -c build_target_sysroot > > When using a standalone installer for the Extensible SDK > -------------------------------------------------------- Thanks, Antonin
diff --git a/documentation/sdk-manual/extensible.rst b/documentation/sdk-manual/extensible.rst index 1cb1bb47c2c..3033f0bc365 100644 --- a/documentation/sdk-manual/extensible.rst +++ b/documentation/sdk-manual/extensible.rst @@ -178,7 +178,7 @@ Running the Extensible SDK Environment Setup Script Once you have the SDK installed, you must run the SDK environment setup script before you can actually use the SDK. -When using a SDK directly in a Yocto build, you will find the script in +When using an SDK directly in a Yocto build, you will find the script in ``tmp/deploy/images/qemux86-64/`` in your :term:`Build Directory`. When using a standalone SDK installer, this setup script resides in @@ -622,28 +622,91 @@ command: decide you do not want to proceed with your work. If you do use this command, realize that the source tree is preserved. -``devtool ide-sdk`` configures IDEs for the extensible SDK ----------------------------------------------------------- +``devtool ide-sdk`` configures IDEs and bootstraps SDKs +------------------------------------------------------- -``devtool ide-sdk`` automatically configures IDEs to use the extensible SDK. -To make sure that all parts of the extensible SDK required by the generated -IDE configuration are available, ``devtool ide-sdk`` uses BitBake in the -background to bootstrap the extensible SDK. +The ``devtool ide-sdk`` command can provide an IDE configuration for IDEs for +working on the source code of one or more recipes. +Depending on the programming language, and the build system used by the recipe, +the tools required for cross-development and remote debugging are different. +For example: -The extensible SDK supports two different development modes. -``devtool ide-sdk`` supports both of them: +- A C/C++ project usually uses CMake or Meson. -#. *Modified mode*: +- A Python project uses setuptools or one of its successors. + +- A Rust project uses Cargo. + +Also, the IDE plugins needed for the integration of a build system with the +IDE and the corresponding settings are usually specific to these build-systems. +To hide all these details from the user, ``devtool ide-sdk`` does two things: + +- It generates any kind of SDK needed for cross-development and remote + debugging of the specified recipes. + +- It generates the configuration for the IDE (and the IDE plugins) for using + the cross-toolchain and remote debugging tools provided by the SDK directly + from the IDE. + +For supported build systems the configurations generated by ``devtool ide-sdk`` +combine the advantages of the ``devtool modify`` based workflow +(see :ref:`using_devtool`) with the advantages of the simple Environment Setup +script based workflow (see :ref:`running_the_ext_sdk_env`) provided by Yocto's +SDK or eSDK: + +- The source code of the recipe is in the workspace created by + ``devtool modify`` or ``devtool add``. + Using ``devtool build``, ``devtool build-image``, + ``devtool deploy-target`` or ``bitbake`` is possible. + Also ``devtool ide-sdk`` can be used to update the SDK and the IDE + configuration at any time. - By default ``devtool ide-sdk`` generates IDE configurations for recipes in - workspaces created by ``devtool modify`` or ``devtool add`` as described in - :ref:`using_devtool`. This mode creates IDE configurations with support for - advanced features, such as deploying the binaries to the remote target - device and performing remote debugging sessions. The generated IDE - configurations use the per recipe sysroots as Bitbake does internally. +- ``devtool ide-sdk`` aims to support multiple programming languages and + multiple IDEs natively. "Natively" means that the IDE is configured to call + the build tool (e.g. ``cmake`` or ``meson``) directly. This has several + advantages. + First of all, it is usually much faster to call for example ``cmake`` than + ``devtool build``. + It also allows to benefit from the very good integration that IDEs like + VSCode offer for tools like CMake or GDB. + + However, supporting many programming languages and multiple + IDEs is quite an elaborate and constantly evolving thing. Support for IDEs + is therefore implemented as plugins. Plugins can also be provided by + optional layers. - In order to use the tool, a few settings are needed. As a starting example, - the following lines of code can be added to the ``local.conf`` file:: +So much about the introduction to the default mode of ``devtool sdk-ide`` which +is called the "modified" mode because it uses the workspace created by +``devtool modify`` and the per recipe :term:`Sysroots <Sysroot>` of bitbake. + +For some recipes and use cases, this default behavior of ``devtool ide-sdk`` +with full devtool and bitbake integration might not be suitable. +To offer full feature parity with the SDK and the eSDK, ``devtool ide-sdk`` has +a second mode called "shared" mode. +If ``devtool ide-sdk`` is called with the ``--mode=shared`` option, it +bootstraps an SDK directly from the bitbake environment, which offers the same +Environment Setup script as described in :ref:`running_the_ext_sdk_env`. +In addition to the (e)SDK installer-based setup, the IDE gets configured +to use the shared :term:`Sysroots <Sysroot>` and the tools from the SDK. +``devtool ide-sdk --mode=shared`` is basically a wrapper for the setup of the +extensible SDK as described in :ref:`setting_up_ext_sdk_in_build`. + +The use of ``devtool ide-sdk`` is an alternative to using one of the SDK +installers. +``devtool ide-sdk`` allows the creation of SDKs that offer all the +functionality of the SDK and the eSDK installers. Compared to the installers, +however, the SDK created with ``devtool ide-sdk`` is much more flexible. +For example, it is very easy to change the :term:`MACHINE` in the +``local.conf`` file, update the layer meta data and then regenerate the SDK. + +Let's take a look at an example of how to use ``devtool ide-sdk`` in each of +the two modes: + +#. *Modified mode*: + + In order to use the ``devtool ide-sdk``, a few settings are needed. As a + starting example, the following lines of code can be added to the + ``local.conf`` file:: # Build the companion debug file system IMAGE_GEN_DEBUGFS = "1" @@ -675,9 +738,13 @@ The extensible SDK supports two different development modes. $ devtool ide-sdk my-recipe core-image-minimal --target root@192.168.7.2 - The command requires an image recipe (``core-image-minimal`` for this example) - that is used to create the SDK. This firmware image should also be installed - on the target device. It is possible to pass multiple package recipes. + The command requires an image recipe (``core-image-minimal`` for this + example) that is used to create the SDK. + This firmware image should also be installed on the target device. + It is possible to pass multiple package recipes:: + + $ devtool ide-sdk my-recipe-1 my-recipe-2 core-image-minimal --target root@192.168.7.2 + ``devtool ide-sdk`` tries to create an IDE configuration for all package recipes. @@ -687,9 +754,9 @@ The extensible SDK supports two different development modes. For example, a CMake preset is created for a recipe that inherits :ref:`ref-classes-cmake`. In the case of VSCode, CMake presets are supported - by the CMake Tools plugin. This is an example of how the build - configuration used by ``bitbake`` is exported to an IDE configuration that - gives exactly the same build results. + by the CMake Tools plugin. This is an example of how the build configuration + used by ``bitbake`` is exported to an IDE configuration that gives exactly + the same build results. Support for remote debugging with seamless integration into the IDE is important for a cross-SDK. ``devtool ide-sdk`` automatically generates the @@ -702,23 +769,54 @@ The extensible SDK supports two different development modes. running on the target device, it is essential that the image built by ``devtool ide-sdk`` is running on the target device. - ``devtool ide-sdk`` aims to support multiple programming languages and - multiple IDEs natively. "Natively" means that the IDE is configured to call - the build tool (e.g. CMake or Meson) directly. This has several advantages. - First of all, it is much faster than ``devtool build``, but it also allows - to use the very good integration of tools like CMake or GDB in VSCode and - other IDEs. However, supporting many programming languages and multiple - IDEs is quite an elaborate and constantly evolving thing. Support for IDEs - is therefore implemented as plugins. Plugins can also be provided by - optional layers. - The default IDE is VSCode. Some hints about using VSCode: - - To work on the source code of a recipe an instance of VSCode is started in - the recipe's workspace. Example:: + - VSCode can be used to work on the BitBake recipes or the application + source code. + Usually there is one instance of VSCode running in the folder where the + BitBake recipes are. This instance has the + `Yocto Project BitBake plugin <https://marketplace.visualstudio.com/items?itemName=yocto-project.yocto-bitbake>`_ + running. + + .. warning:: + + Some VSCode plugins (Python, BitBake and others) need a reasonable + configuration to work as expected. Otherwise, some plugins try to + index the build directory of BitBake, which keeps your system quite + busy until an out of memory exception stops this nonsense. + Other plugins, such as the BitBake plugin, do not behave as expected. + + To work around such issues, the ``oe-init-build-env`` script creates + an initial ``.vscode/settings.json`` file if ``code`` can be found + and the ``.vscode`` folder does not yet exist. + It is best to run ``oe-init-build-env`` once before starting VSCode. + An alternative approach is to use a build folder outside the layers, + e.g. ``oe-init-build-env ../build``. + + The BitBake plugin also offers to create devtool workspaces and run + ``devtool ide-sdk`` with a few mouse clicks. + Of course, issuing commands in the terminal works as well. + + - To work on the source code of a recipe another instance of VSCode is + started in the recipe's workspace. Example:: code build/workspace/sources/my-recipe + This instance of VSCode uses plugins that are useful for the development + of the application. ``devtool ide-sdk`` generates the necessary + ``extensions.json``, ``settings.json``, ``tasks.json``and ``launch.json`` + configuration files for all the involved plugins. + + When the source code folder present in the workspace folder is opened in + VSCode for the first time, a pop-up message recommends installing the + required plugins. + After accepting the installation of the plugins, working with the source + code or some debugging tasks should work as usual with VSCode. + + Starting the VSCode instances in the recipe workspace folders can also be + done by a mouse click on the recipe workspaces in the first VSCode + instance. + - To work with CMake press ``Ctrl + Shift + p``, type ``cmake``. This will show some possible commands like selecting a CMake preset, compiling or running CTest. @@ -731,10 +829,9 @@ The extensible SDK supports two different development modes. show some possible commands like compiling or executing the unit tests. A note on running cross-compiled unit tests on the host: Meson enables - support for QEMU user-mode by default. It is expected that the execution - of the unit tests from the IDE will work easily without any additional - steps, provided that the code is suitable for execution on the host - machine. + support for QEMU user mode by default. It is expected that the execution + of the unit tests from the IDE will work without any additional steps, + given that the code is suitable for the execution on the host machine. - For the deployment to the target device, just press ``Ctrl + Shift + p``, type ``task``. Select ``install && deploy-target``. @@ -745,23 +842,23 @@ The extensible SDK supports two different development modes. selected. After selecting one of the generated configurations, press the "play" button. - Starting a remote debugging session automatically initiates the deployment - to the target device. If this is not desired, the + Starting a remote debugging session automatically initiates the + deployment to the target device. If this is not desired, the ``"dependsOn": ["install && deploy-target...]`` parameter of the tasks with ``"label": "gdbserver start...`` can be removed from the ``tasks.json`` file. - VSCode supports GDB with many different setups and configurations for many - different use cases. However, most of these setups have some limitations - when it comes to cross-development, support only a few target + VSCode supports GDB with many different setups and configurations for + many different use cases. However, most of these setups have some + limitations when it comes to cross-development, support only a few target architectures or require a high performance target device. Therefore ``devtool ide-sdk`` supports the classic, generic setup with GDB on the development host and gdbserver on the target device. Roughly summarized, this means: - - The binaries are copied via SSH to the remote target device by a script - referred by ``tasks.json``. + - The binaries are copied via SSH to the remote target device by a + script referred by ``tasks.json``. - gdbserver is started on the remote target device via SSH by a script referred by ``tasks.json``. @@ -863,16 +960,9 @@ The extensible SDK supports two different development modes. #. *Shared sysroots mode* - For some recipes and use cases a per-recipe sysroot based SDK is not - suitable. Optionally ``devtool ide-sdk`` configures the IDE to use the - toolchain provided by the extensible SDK as described in - :ref:`running_the_ext_sdk_env`. ``devtool ide-sdk --mode=shared`` is - basically a wrapper for the setup of the extensible SDK as described in - :ref:`setting_up_ext_sdk_in_build`. The IDE gets a configuration to use the - shared sysroots. - - Creating a SDK with shared sysroots that contains all the dependencies needed - to work with ``my-recipe`` is possible with the following example command:: + Creating an SDK with shared :term:`Sysroots <Sysroot>` that contains all the + dependencies needed to work with ``my-recipe`` is possible with the following + example command:: $ devtool ide-sdk --mode=shared my-recipe @@ -886,12 +976,14 @@ The extensible SDK supports two different development modes. echo "project(foo VERSION 1.0)" > kit-test/CMakeLists.txt code kit-test - If there is a CMake project in the workspace, cross-compilation is supported: + If there is a CMake project in the workspace, cross-compilation is + supported: - Press ``Ctrl + Shift + P``, type ``CMake: Scan for Kits`` - Press ``Ctrl + Shift + P``, type ``CMake: Select a Kit`` - Finally most of the features provided by CMake and the IDE should be available. + Finally most of the features provided by CMake and the IDE should be + available. Other IDEs than VSCode are supported as well. However, ``devtool ide-sdk --mode=shared --ide=none my-recipe`` is currently @@ -1512,10 +1604,10 @@ can simply be executed directly:: $ bitbake curl-native # Add newly built native items to native sysroot - $ bitbake build-sysroots -c build_native_sysroot + $ bitbake build-:term:`Sysroots <Sysroot>` -c build_native_sysroot $ bitbake mesa # Add newly built target items to target sysroot - $ bitbake build-sysroots -c build_target_sysroot + $ bitbake build-:term:`Sysroots <Sysroot>` -c build_target_sysroot When using a standalone installer for the Extensible SDK --------------------------------------------------------
The devtool ide-sdk section is reformulated to be independent of the eSDK installer. In fact, ide-sdk does not even support the execution of an installer-based setup. This reformulation is also a preparation for moving the devtool documentation to a dedicated devtool section which is independent from the eSDK documentation. It should be clarified that devtool ide-sdk starts the SDK directly from the bitbake environment. It is therefore an alternative to bitbake -c populate_sdk_ext and installing an SDK installer. A warning is added that explains some workarounds for some nasty behavior of VSCode when running it in a bitbake environment. Signed-off-by: Adrian Freihofer <adrian.freihofer@siemens.com> --- documentation/sdk-manual/extensible.rst | 214 +++++++++++++++++------- 1 file changed, 153 insertions(+), 61 deletions(-)