Message ID | 1638835501-3733-1-git-send-email-zhengrq.fnst@fujitsu.com |
---|---|
State | New |
Headers | show |
Series | libsdl2: upgrade 2.0.16 -> 2.0.18 | expand |
On Tue, 2021-12-07 at 08:05 +0800, zhengruoqin wrote: > Remove unsupported option "--enable-sdl-dlopen". > > Changelog: > ======================= > > General: > > The SDL wiki documentation and development headers are automatically kept in sync > Each function has information about in which version of SDL it was introduced > SDL-specific CMake options are now prefixed with 'SDL_'. Be sure to update your CMake build scripts accordingly! > Added the hint SDL_HINT_APP_NAME to let SDL know the name of your application for various places it might show up in system information > Added SDL_RenderGeometry() and SDL_RenderGeometryRaw() to allow rendering of arbitrary shapes using the SDL 2D render API > Added SDL_SetTextureUserData() and SDL_GetTextureUserData() to associate application data with an SDL texture > Added SDL_RenderWindowToLogical() and SDL_RenderLogicalToWindow() to convert between window coordinates and logical render coordinates > Added SDL_RenderSetVSync() to change whether a renderer present is synchronized with vblank at runtime > Added SDL_PremultiplyAlpha() to premultiply alpha on a block of SDL_PIXELFORMAT_ARGB8888 pixels > Added a window event SDL_WINDOWEVENT_DISPLAY_CHANGED which is sent when a window changes what display it's centered on > Added SDL_GetWindowICCProfile() to query a window's ICC profile, and a window event SDL_WINDOWEVENT_ICCPROF_CHANGED that is sent when it changes > Added the hint SDL_HINT_VIDEO_EGL_ALLOW_TRANSPARENCY to allow EGL windows to be transparent instead of opaque > SDL_WaitEvent() has been redesigned to use less CPU in most cases > Added SDL_SetWindowMouseRect() and SDL_GetWindowMouseRect() to confine the mouse cursor to an area of a window > You can now read precise mouse wheel motion using 'preciseX' and 'preciseY' event fields > Added SDL_GameControllerHasRumble() and SDL_GameControllerHasRumbleTriggers() to query whether a game controller supports rumble > Added SDL_JoystickHasRumble() and SDL_JoystickHasRumbleTriggers() to query whether a joystick supports rumble > SDL's hidapi implementation is now available as a public API in SDL_hidapi.h > Windows: > > Improved relative mouse motion over Windows Remote Desktop > Added the hint SDL_HINT_IME_SHOW_UI to show native UI components instead of hiding them (defaults off) > Windows/UWP: > > WGI is used instead of XInput for better controller support in UWP apps > Linux: > > Added the hint SDL_HINT_SCREENSAVER_INHIBIT_ACTIVITY_NAME to set the activity that's displayed by the system when the screensaver is disabled > Added the hint SDL_HINT_LINUX_JOYSTICK_CLASSIC to control whether /dev/input/js* or /dev/input/event* are used as joystick devices > Added the hint SDL_HINT_JOYSTICK_DEVICE to allow the user to specify devices that will be opened in addition to the normal joystick detection > Added SDL_LinuxSetThreadPriorityAndPolicy() for more control over a thread priority on Linux > Android: > > Added support for audio output and capture using AAudio on Android 8.1 and newer > Steam Controller support is disabled by default, and can be enabled by setting the hint SDL_HINT_JOYSTICK_HIDAPI_STEAM to "1" before calling SDL_Init() > Apple Arcade: > > Added SDL_GameControllerGetAppleSFSymbolsNameForButton() and SDL_GameControllerGetAppleSFSymbolsNameForAxis() to support Apple Arcade titles > iOS: > > Added documentation that the UIApplicationSupportsIndirectInputEvents key must be set to true in your application's Info.plist in order to get real Bluetooth mouse events. > Steam Controller support is disabled by default, and can be enabled by setting the hint SDL_HINT_JOYSTICK_HIDAPI_STEAM to "1" before calling SDL_Init() > > Signed-off-by: Zheng Ruoqin <zhengrq.fnst@fujitsu.com> > --- > .../libsdl2/{libsdl2_2.0.16.bb => libsdl2_2.0.18.bb} | 3 +-- > 1 file changed, 1 insertion(+), 2 deletions(-) > rename meta/recipes-graphics/libsdl2/{libsdl2_2.0.16.bb => libsdl2_2.0.18.bb} (96%) Seems to break automated testing: https://autobuilder.yoctoproject.org/typhoon/#/builders/83/builds/2998 e.g.: https://autobuilder.yoctoproject.org/typhoon/#/builders/109/builds/3348 but many many more in that build. Cheers, Richard
diff --git a/meta/recipes-graphics/libsdl2/libsdl2_2.0.16.bb b/meta/recipes-graphics/libsdl2/libsdl2_2.0.18.bb similarity index 96% rename from meta/recipes-graphics/libsdl2/libsdl2_2.0.16.bb rename to meta/recipes-graphics/libsdl2/libsdl2_2.0.18.bb index bd7dea275e..5e645b443c 100644 --- a/meta/recipes-graphics/libsdl2/libsdl2_2.0.16.bb +++ b/meta/recipes-graphics/libsdl2/libsdl2_2.0.18.bb @@ -22,7 +22,7 @@ SRC_URI = "http://www.libsdl.org/release/SDL2-${PV}.tar.gz \ S = "${WORKDIR}/SDL2-${PV}" -SRC_URI[sha256sum] = "65be9ff6004034b5b2ce9927b5a4db1814930f169c4b2dae0a1e4697075f287b" +SRC_URI[sha256sum] = "94d40cd73dbfa10bb6eadfbc28f355992bb2d6ef6761ad9d4074eff95ee5711c" inherit autotools lib_package binconfig-disabled pkgconfig @@ -35,7 +35,6 @@ EXTRA_OECONF = "--disable-oss --disable-esd --disable-arts \ --disable-video-dummy \ --disable-video-rpi \ --enable-pthreads \ - --enable-sdl-dlopen \ --disable-rpath \ --disable-sndio \ --disable-fcitx --disable-ibus \
Remove unsupported option "--enable-sdl-dlopen". Changelog: ======================= General: The SDL wiki documentation and development headers are automatically kept in sync Each function has information about in which version of SDL it was introduced SDL-specific CMake options are now prefixed with 'SDL_'. Be sure to update your CMake build scripts accordingly! Added the hint SDL_HINT_APP_NAME to let SDL know the name of your application for various places it might show up in system information Added SDL_RenderGeometry() and SDL_RenderGeometryRaw() to allow rendering of arbitrary shapes using the SDL 2D render API Added SDL_SetTextureUserData() and SDL_GetTextureUserData() to associate application data with an SDL texture Added SDL_RenderWindowToLogical() and SDL_RenderLogicalToWindow() to convert between window coordinates and logical render coordinates Added SDL_RenderSetVSync() to change whether a renderer present is synchronized with vblank at runtime Added SDL_PremultiplyAlpha() to premultiply alpha on a block of SDL_PIXELFORMAT_ARGB8888 pixels Added a window event SDL_WINDOWEVENT_DISPLAY_CHANGED which is sent when a window changes what display it's centered on Added SDL_GetWindowICCProfile() to query a window's ICC profile, and a window event SDL_WINDOWEVENT_ICCPROF_CHANGED that is sent when it changes Added the hint SDL_HINT_VIDEO_EGL_ALLOW_TRANSPARENCY to allow EGL windows to be transparent instead of opaque SDL_WaitEvent() has been redesigned to use less CPU in most cases Added SDL_SetWindowMouseRect() and SDL_GetWindowMouseRect() to confine the mouse cursor to an area of a window You can now read precise mouse wheel motion using 'preciseX' and 'preciseY' event fields Added SDL_GameControllerHasRumble() and SDL_GameControllerHasRumbleTriggers() to query whether a game controller supports rumble Added SDL_JoystickHasRumble() and SDL_JoystickHasRumbleTriggers() to query whether a joystick supports rumble SDL's hidapi implementation is now available as a public API in SDL_hidapi.h Windows: Improved relative mouse motion over Windows Remote Desktop Added the hint SDL_HINT_IME_SHOW_UI to show native UI components instead of hiding them (defaults off) Windows/UWP: WGI is used instead of XInput for better controller support in UWP apps Linux: Added the hint SDL_HINT_SCREENSAVER_INHIBIT_ACTIVITY_NAME to set the activity that's displayed by the system when the screensaver is disabled Added the hint SDL_HINT_LINUX_JOYSTICK_CLASSIC to control whether /dev/input/js* or /dev/input/event* are used as joystick devices Added the hint SDL_HINT_JOYSTICK_DEVICE to allow the user to specify devices that will be opened in addition to the normal joystick detection Added SDL_LinuxSetThreadPriorityAndPolicy() for more control over a thread priority on Linux Android: Added support for audio output and capture using AAudio on Android 8.1 and newer Steam Controller support is disabled by default, and can be enabled by setting the hint SDL_HINT_JOYSTICK_HIDAPI_STEAM to "1" before calling SDL_Init() Apple Arcade: Added SDL_GameControllerGetAppleSFSymbolsNameForButton() and SDL_GameControllerGetAppleSFSymbolsNameForAxis() to support Apple Arcade titles iOS: Added documentation that the UIApplicationSupportsIndirectInputEvents key must be set to true in your application's Info.plist in order to get real Bluetooth mouse events. Steam Controller support is disabled by default, and can be enabled by setting the hint SDL_HINT_JOYSTICK_HIDAPI_STEAM to "1" before calling SDL_Init() Signed-off-by: Zheng Ruoqin <zhengrq.fnst@fujitsu.com> --- .../libsdl2/{libsdl2_2.0.16.bb => libsdl2_2.0.18.bb} | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) rename meta/recipes-graphics/libsdl2/{libsdl2_2.0.16.bb => libsdl2_2.0.18.bb} (96%)